We Dont Sell Blocks Exploring Minecrafts Commissioning Market

From Champion's League Wiki
Jump to: navigation, search

We have witnessed a rise in videogames with in-game content creation as their primary mode. While there is literature that has examined many aspects of these games, it is crucial to study the possible monetisation practices that may arise from their environment. Our ethnographic research revealed an active market for commissioning in Minecraft's creative community. Our findings point out the three principal players in this market: the clients, who are the owners of Minecraft servers; the contractors, who handle the clients' requests for Minecraft maps; and the builders, who are responsible for the development of these maps. Our research has revealed that the product at play is not the game's in-game content, as one would expect, but the process of creating the content. These findings show that Minecraft's current structure is influenced by commissioning, an organised process that is initiated and sustained by the community of the game. minecraft skygrid servers They also challenge the idea that the creation of content in gaming environments is free labor that is merely exploited by the game's creators.

minecraft skygrid servers